Especially given Total Annihilation holds code for viewing those. ![]() You don't get code that compiles outright.Īnd most of all, if you openly start distributing that code the license holder has all the reason to sue you. Yes, Assembly>C/C#/C++ converters do make mistakes. They look at the assembly code that comes out after disassembly, and change that.Ĭonverting that to C/C++ has a chance for making mistakes, which will need fixing. The unofficial patch/recorder already uses one step of exe disassembly. You have to spend hundreds/thousands of hours figuring out how the code works. Exe disassembly has been done before, see OpenTTD.
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